C# is an object-oriented programming language developed by Microsoft by Anders Hejlsberg and his team.
You should have basic understanding of C or C++ programming. It is very much based on C and C++ programming languages.
Main features of C#Simple
Most of the confusing and complicated things are removed in C#, such as there is no usage of scope resolution operator "::" or "->" operators. Unsafe operations such as direct memory manipulation are not allowed. There is no need to handle memory explicitly. It supports automatic memory management and garbage collection. Next important change is that, "= =" is used for comparison operation and "=" is used for assignment operation.
assignment operation (=) cannot be used in "if" or “while” statement. If you use, It will give compile time error.
C# supports all features of object oriented language such as class, object, Data Encapsulation, inheritance, polymorphism, interfaces.
Pointers are not directly supported by .NET. C# - Types are safe. Type-safe code accesses only the memory locations it is authorized to access.
string empName = 10; //cause an error
int a = "Hello World"; // cause an error
double db = d; //cause an error
All of the above code will give compile time error.
While accessing the array, C# checks the range and warned if it goes out-of-bounds.
C# includes native support for the COM and windows based applications.
We can easily access the Components (dll) from VB. NET and other managed code languages using C# and vice versa.
Scalable and updateable
We can upgrade code of an existing running application by using the new version of dll.
There is no registering of dynamic linking library.
Application of C#C# language can be used with variety of applications
Some of the important features added in successors versions:
- Web application
- Windows application
- Web services
- Windows services
- Mobile application
- Developing component library
|1.0||2002||Object Oriented, Simple, Typesafe, Managed, Garbage Collection, Cross-platform|
|2.0||2005||Generics, Partial types, Anonymous methods, Nullable types, Getter/setter separate accessibility, Static classes, Delegate inference|
|3.0||2008||Implicitly typed local variables, Object and collection initializers, Auto-Implemented properties, Anonymous types, Extension methods, Query expressions, Lambda expressions, Expression trees, Partial methods|
|4.0||2010||Named and optional arguments, Tuples, Generic co- and contravariance|
|5.0||2012||Asynchronous method, Caller info attributes|
|6.0||2015||Compiler-as-a-service (Roslyn), Exception filters, Await in catch/finally blocks, Auto property initializers, Default values for getter-only properties, String Interpolation, nameof operator, Dictionary initializer|
Getting Started with C# program
Let us directly jump on our simple example that will display “Welcome at TutorialRide.com”
on the console.
using System; // Namespace Declaration
// program starts with a call to Main() function.
static void Main(string args)
Console.WriteLine("Welcome at TutorialRide.com");
Compile the above program; it will create the ConsoleApplication1.exe
C# program starts with namespaces. Namespaces are the logical grouping of related types. Console class is available in System namespace. It is not compulsory to use name space, but at this situation you have to append the related namespace with every types.
System.Text.StringBuilder sb = new System.Text.StringBuilder();
System.Console.ReadLine(); // fully qualified name.
As you can see, the code is lengthy; therefore it would be nice if you write required namespaces at the beginning of program.
In C# code must be contained within a class, so when you create a new console application in Visual Studio, the template will be created automatically that have a class and main function is written.
C # is a case-sensitive language.
For writing text on console window, there are two static methods of Console class Write() and WriteLine().
reads user input. ReadLine()
is also an static method and return type is strings. If you execute the console application without writing the Console.ReadLine(), then console window will disappear in seconds and you will not able to see the output. It forces the application to wait for some input from keyboard before the application exits.